Hack 'N' Slash started out as an idea during Amnesia Fortnight, Double Fine's internal game jam, and was then chosen by the public to become a fully-realized game. It stars a young elf who uses her hacking skills to cheat at an action/adventure game. We're also told there are algorithms, which we hope is shorthand for dancing alligators.
Funding for Hack 'n' Slash was achieved through a joint effort between Double Fine, Indie Fund, Humble Bundle, Hemisphere Games, make all, AppAbove Games, Adam Saltsman, The Behemoth, Morgan Webb, and Rob Reid. It's part of a two-game financing deal that also includes Spacebase DF-9, Double Fine's Early Access space station management sim.
Four such librarians work within the Minuteman Library Network, a consortium of 43 tax-funded institutions across MetroWest Massachusetts, just outside Boston. Their respective philosophies are unique, but they all agree that one of the public library's most sacred tasks is to archive cultural artifacts and video games - just like books, music, and film - fit that bill.
EA Popcap will add a supplementary mode, called Duel mode, to Peggle 2. In a post on Facebook, producer Jared Neuss says the studio is hard at work on implementing the free multiplayer mode and will announce more details soon.
Duel mode, which was included in the original Peggle, is a straight-up competitive mode for local and online play that pits two players against each other on the same board. Neuss says the addition of Duel mode is just the beginning of a series of "regular updates" the developer has planned for Peggle 2.
Peggle 2 launched this week as an exclusive on Xbox One. In our review, we said it "remains a foregone conclusion for existing Pegglers and puzzle fans alike, even if it doesn't quite live up to the addiction that destroyed everyone's work ethic back in 2007." New players looking for an edge should check out our 'Stiq Tips feature, which has plenty of advice for maximizing your scores in the sequel.
The joke focuses on Mandvi not realizing that some people lie about their identities online: "This place is all about trust," Mandvi says. "If we thought that people might not be who they say they are, the whole world would fall apart."
But hey, Jon Stewart, joke's on you – as a few viewers point out, Mandvi is in an impossible starting area for a dwarf, he has priest spells instead of paladin ones and he's dressed as a night elf rather than a dwarf. Take that. Watch the entire episode here.
Sony says that ten percent of all Twitch-broadcasted content has come from PS4 systems since its US launch on November 15, based on the average number of minutes broadcast. That adds up to 20 million minutes of live broadcasting from the console, the length of 21,808.66 consecutive spins of Cher's entire discography. Additionally, PS4 Ustream broadcasts average 31 minutes in length, enough time to listen to "Heart of Stone" 7.35 times. Though let's be honest, we could croon "wish your heart was a heart of stone" much longer than that, but we really don't think we're strong enough.
The livestreaming figures follow last week's announcement that over 2.1 million PS4 systems have been sold globally. Once new PS4 owners start to unwrap their new consoles over the holidays, this gameplay broadcasting beat will only go on.
Update: Additionally, Twitch told Joystiq that the number of broadcasters using its services climbed over 100,000 in the month of November since the launch of the PS4, up from around 600,000 in October.
Make sure your Nintendo 3DS is charged up and ready for some passive data-sharing action this Friday and Saturday, as Nintendo has declared December 14 and 15 to be the first-ever National StreetPass Weekend in North America.
Over the weekend, Nintendo will shuffle around relayed StreetPasses at Nintendo Zone locations nationwide, allowing players to meet with faraway StreetPassers from all 50 states. Nintendo previously hosted a National StreetPass Day in the UK, though the North American holiday simply asks 3DS owners to travel to the nearest Starbucks or Best Buy to participate, instead of a centralized meet-up location.
Nintendo added further incentive to try out its StreetPass service with a collection of four StreetPass games released earlier this year, rewarding players with Mii hats and other bonuses for meeting up with fellow 3DS owners in public.
- Games Radar (40/100): "Boring fighters, advanced attacks that are horribly imprecise to pull off, and a paper-thin solo campaign add up to a disappointing slog that feels like a punishment"
- IGN (27/100): "And that's when Fighter Within is working properly. The second it tries to do anything more elaborate, like throws or finishing moves, it trips over its own shoelaces and falls flat on its face."
- Edge (20/100): "Here is a game that, through its abject brokenness, sets the Kinect cause back considerably, a knockout blow for this style of game before the next-generation of camera-controlled play has even started."
- Game Informer (10/100): "Fighter Within is garbage. It fails to operate on any level, and the content isn't deep enough to be fun even if everything worked."
- Eurogamer (10/100): "Ubisoft should be ashamed of itself for trying to peddle more of this nonsense. And Microsoft needs its giant cyborg head examined for thinking this is a great way to show off the capabilities of its new hardware. "
Among the other fixes introduced in this week's patch is the issue of grenades bouncing back from containers with open doors. Additionally, DICE fixed a bug that awarded teams a win in a round of Defuse mode by killing every attacker without disarming the bomb, providing it was disarmed in the previous round. The developer issued patches for Battlefield 4's PS4 and PS3 versions last week following EA's statement of commitment to fixing the game's numerous issues. DICE already patched up a one-hit-kill glitch in the game on both PS4 and PC.
Update: Additionally, DICE rolled out a Battlefield 4 issues tracker thread in its official forums. The forum post includes a rather large list of problems in the game, the platforms each issue affects and their statuses. The status sections include three levels: "investigating," "fixing" and "fix live." The developer noted that the issue tracker is not a comprehensive list of problems in the game, and that while it has always maintained such a tracker behind the scenes in its projects, this is the first time it opted to make it public.
In All That Remains, the first episode of season two, protecting Clementine is still important, but there's a twist: She's the main, playable protagonist. Her life is at the mercy of your fingertips. All That Remains director Dennis Lenart tells Joystiq that this is a unique, emotionally charged position for players.
"We're all coming in still being really protective of her, and now that the controller is in your hands, there's a weird thing where half of you is playing as her, and then half of you is also still kind of protective of her. It's a really interesting thing. It's so hard usually to get people to really care about the characters they're controlling, as far as getting them injured or killed, because you can just go to the restart screen. So far it's been really cool – people feel that she's in genuine danger and feel very protective over her. It's still kind of a similar thing [to season one], except now the controller is directly in your hands, protecting her," he says.
The news follows Telltale's announcement at last week's VGX awards, where the Californian studio also revealed Gearbox crossover project Tales of the Borderlands. Those episodic series will debut next year, but something that's due before the close of 2013 is the first episode of The Walking Dead Season 2.
Once the update's completed, you'll find the green Miiverse icon in the top toolbar of the 3DS menu. You won't be able to access Miiverse without a Nintendo Network ID, so you'll have to create one for the 3DS, or register an already created ID, such as one your Wii U is tied to. After that, it's Miiverse city: You'll be able to post, scribble, attach screenshots, and browse to your heart's content. One contentment your heart has to wait for is Friends functionality, which isn't available on 3DS Miiverse at the mo.
We hoped to check out how the update affected the 3DS eShop, but at the time of writing we couldn't access it. According to last month's Direct, the update lets users purchase Wii U content on the 3DS eShop (but not play it on the 3DS!), and vice versa.
Developer Telltale Games hasn't confirmed any release dates for the opening episode, but its Steam listing notes it as available on December 17. The zombified adventure is due on PC, Mac, iOS, and "home consoles" this month, and will bite into Ouya at some point too.
Hyrb's post also notes there'll be a Walking Dead sale on the Xbox Games Store around release time, in case anyone needs to catch up on Season 1. Episodes 2-5 of the opening season will be discounted by 66 percent between the 17th and 23rd of this month.
In many of the games I played this year, you often solve problems by shooting people in the face. That, I can handle. In Doki-Doki Universe, your antagonists aren't clearly defined, and your progress is measured by your ability to seek out societal problems and solve them indirectly through non-violent means.
Doki-Doki Universe's gameplay lands somewhere in between Animal Crossing and a Myers-Briggs personality test. It's like nothing else I've ever played, and it's pretty awesome...in a totally weird sort of way.
Bloodmasque is set in the nineteenth century, in the vampire-ruled city of Paris. As a champion of justice, you must sweep the streets of bloodsuckers as you recruit other players into your army of would-be stakers. The game, compatible with iPhone 4S, iPad 2 devices and above, features a photo-based character creation system where you can put your face into the game. We wonder what would happen if Wesley Snipes tried to put himself into the game?
Thursday's expansion is the first of many updates for the game, and focuses on one of the five playable Starstorm characters, Ted McPain, "one of the great heroes of the first AI Wars." The pants-less character comes with a transformable weapon, which switches between a shotgun and a rapid-fire machine gun. The developer says that Thursday's early access DLC also includes the first set of custom game settings, including a new deathmatch game mode.
The full Starstorm expansion is expected to be be complete by the end of 2014, and Ronimo Games will continue to launch pieces of the DLC in multiple stages over the coming months.
Priced at $20 (though momentarily reduced to $17 on Steam), the DLC adds new areas, new weaponry, new members to add to your crew and a whole new campaign focusing on the no doubt bloody interactions between the most famous organized crime elements of two continents.
Especially neat is the new flamethrower weapon which can actually ignite fires within the game's combat zones. That may add new strategic elements, or simply allow you to dispatch your foes in brutal, gooey, inhuman fashion. In a game about people who get paid to murder one another, that seems fitting.
Using these tools, players can set up custom race and shootout jobs to play with friends and publish the custom game types to the Rockstar Games Social Club. The creation tools will be included in a mandatory title update, which could be available as early as tomorrow, on PS3 and Xbox 360.
This month will also see the addition of Capture mode, a variant of the classic Capture the Flag mode. Up to four teams fight to steal goods from other enemy squads' bases and get back to their own with the goods. Rockstar promises more info on Capture mode next week.
Finally, Rockstar has outlined a few updates coming to GTA Online next year. Co-op heists is the biggest update due in the new year, though Rockstar also says the GTA 5 story mode will get some new stuff in 2014 "continuing Michael, Franklin and Trevor's action, mayhem and unexpected adventures in Southern San Andreas."
The plushies are available for pre-order from HobbyLink Japan, $12 for the smalls and $20 for the medium Link – before shipping costs. They're expected to ship in February.
What a great way to celebrate Zelda: A Link Between Worlds, which we think is a "perfect handheld Zelda experience."
"Seeking bloody vengeance against Old Harry, the Horca leader who left you for dead," reads developer Blazing Griffin's plot tease, "You must navigate through a complete singleplayer story – complemented with hand-painted levels – where every step you take is a sheer fight for survival."
"Make use of a wide array of weapons and equipment to hack, slash, maim, and shoot your way through the dilapidated backstreets of San Paro. Battle Horca clan members, bosses, and other characters using one-shot tactical combat to gain the upper hand in tough-to-clear urban locations." Despite its predecessor being strictly multiplayer focused, APB: Retribution is a singleplayer game.
As the MMO fiends at our sister site Massively note, APB: Retribution is something of a test bed for an expansion of the APB: Reloaded universe. Retribution was completed in a mere six months, and Blazing Griffin already has a follow-up in the works, though nothing is known about that as-yet-unnamed game. APB: Retribution currently lacks a specific release date, though it should hit iOS devices later this month.
"Thank you for buying the game! Thank you for stealing it! Thank you for telling your friends about it! Thank you for buying it again when it came out on PC! Thank you for boycotting it so well! Thank you for putting up with the bullshit! Thank you for all your love letters, fan art, cosplays and freakin' tattoos you got, you crazy bastards! Thank you, thank you, thank you!"
Fez hit XBLA first in April 2012, and we found it to be an absolute joy. It later came to Steam for PC, Mac and Linux, and during two days of the Steam Summer Sale this year, Fez raked up 105,000 sales. Fez is on its way to PS3, Vita and PS4.
A sequel to Fez was announced in June and canceled in July.
Fully armed and operational.
Fully armed and operational.
Fully armed and operational.
What's In A Name
The Joystiq Podcast
Latest episode: Friday, December 6th, 2013